"Your game is too hard, is wrong"
When I designed M&CD I wanted to transmit the fear of the speed, the feeling of danger.
I make a car hard to control that feels on edge of the control every corner. I make a dark road so you can't know what's ahead. I make the camera with a high FOV at high speed so the loss of visibility makes you brake. I make a second level where if you exceeded certain G Force threshold you lose to generate tension. I make low grip wheels so you can make beautiful drift easily.
Each one of the elements was designed to transmit the same feeling that Dirt or BeamNG.drive makes me feel.
I create a game that I wanted to play.
However, after the release of the game half of the players jump at my neck telling me that my game was wrong and uncontrollable. I know that I make a hard game and launching it in a game jam was a mistake. But my target audience was these who play driving sims like Project Cars or Dirt Rally. But Mario Kart players still telling me that I must "fix" the game.
So, I test what happens if I follow they "advice"
Then:
Now:
The question is
Worth make a WROST game just to make it more accessible?
Files
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M&CD
Deliver that milk!
Status | Prototype |
Author | Ernesto Jesús Galán Lefont |
Genre | Racing, Visual Novel |
Tags | 3D, cars, night, Unity |
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