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Proelium no Hajimari

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Devlog

  • I finished it.
    June 28, 2020 by Ernesto Jesús Galán Lefont
    1
    Exactly a year ago I released a game for the first time, Proelium No Hajimari. Now, I finally have returned to it to finish it. As a sample of all my changes along this year, I left available “Proel... Continue reading
  • Proelium No Hajimari: What was wrong?
    August 08, 2019 by Ernesto Jesús Galán Lefont
    I am not an expert, my opinion is nothing more than that, a simple opinion. So I can't tell anyone what to do, but I know what shouldn't be done. The first mistake I made was not to publish a trailer... Continue reading
  • Proelium no Hajimari 0.8.1 Aviable Now
    July 01, 2019 by Ernesto Jesús Galán Lefont
    2
    https://ernesto-galan-lefont.itch.io/proelium-no-hajimari A small update. Some interface errors have been fixed. Tell us your opinion in the comments... Continue reading
  • Proelium No Hajimari 0.8 is now available!
    June 30, 2019 by Ernesto Jesús Galán Lefont
    https://ernesto-galan-lefont.itch.io/proelium-no-hajimari Proelium No Hajimari has been updated. - Fixed bug in labyrinth generation - Fixed bugs in the inventory - Interaction indicato... Continue reading
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